Beginner’s Guide to Beating the Room
We could sit here all day and give you lots of "insider" tips on how to solve the kinds of puzzles you're likely to find in escape rooms in Georgia. But that's not the best way to go about things. First of all, there are many different people who make rooms, and some of them use different methods. So any tips we could give you would hurt you if they didn't fit the style of your developer. So let's instead talk about some best practices that will help you plan how to beat any escape room.
Choose Your Team Wisely
The best number
of people to play a PanIQ Escape Room with is 4, but it can still be fun with
more than that. Aside from that, remember that being on a team means you don't
have to be an expert at everything to win. You should look for people who can
think quickly and creatively. Newer escape rooms have a lot of puzzles that
require skill and speed, so keep that in mind as well.
Listen Closely To the Story/Narrator As
Well As the Rules of the Game
The setup isn't
just a story. It usually tells you what you need to do, and it might also give
you hints that could help you later. In some great escape game Atlanta, you had to look at a
puzzle from the unique point of view of one of the characters, like when you were
pretending to be a thief and had to "cheat" at the answer. Get in the
zone and really get into it!
Identify the Objectives
When you first
walk into a room, look for places where you need to put something in, like a
keypad, a padlock, a keyhole, or a recessed spot with a unique depression.
Write them all down, figure out what you need to do to move forward, and then
work backwards from there.
Search Almost Everywhere
Make sure to
look around the room carefully for things and puzzles. Try to find the tricky,
hidden places where the designers worked hard to be clever. Be warned: you
should always look under the rug. But don't waste time looking in places that
are against the rules.
Get Organized
In escape rooms,
it's an unwritten rule that you can't use the same thing twice. So pick a place
to put objects that have already been used, so no one gets confused about what
they do, and a different place to put objects that haven't been used yet, so
people know where to look for help when they're stuck. This keeps teams from
carrying important clues that someone else needs while they look for other
clues.
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